Overview
Write a three-page executive summary on global talent management strategies, based on a case study for Riot Games.
By successfully completing this assessment, you will demonstrate your proficiency in the following course competencies and assessment criteria:
- Competency 1: Explain how culture influences human resource practices and employee management.
- Explain how culture influences HR practices and employee management in this case study.
- Competency 2: Analyze global issues that influence human resource practices for multinational corporations (MNCs).
- Analyze the evidence supporting the improvement of the organization’s talent management.
- Competency 3: Analyze the impact of cross-cultural communications on employee management in multinational corporations (MNCs).
- Articulate personal views for or against improving the organization’s talent management.
- Assess whether a non-HR leader and an HR leader would support the same talent management decisions.
- Competency 4: Communicate in a manner that is scholarly, professional, and consistent with expectations for members of the human resource profession.
- Write in a professional style using APA citations and format with correct grammar, usage, and mechanics.
Required Resources
The following resource is required to complete the assessment:
- Riot Games. (2017). Retrieved from https://www.riotgames.com/en
Suggested Resources
Global Talent Management
- Abramson, N. R., & Moran, R. T. (2018). Managing cultural differences: Global leadership for the 21st century(10th ed.). New York, NY: Routledge.
- Chapter 4, “Negotiating Long Term for Mutual Benefit.”
- Chapter 10, “Managing Global Transitions and Relocations.”
- Cole, N. D. (2011). Managing global talent: Solving the spousal adjustment problem. International Journal of Human Resource Management, 22(7), 1504–1530.
- (2014). Are we sending the right people on international assignments?| Transcript. Retrieved from https://www.youtube.com/watch?v=-_WjZzd1LCg
- European Union. (2015). Life and business in the EU. Retrieved from http://europa.eu/eu-life/index_en.htm
- Garrett, A. (2013). Crash course in . . . managing overseas staff. Management Today, 2013(4), 20.
- Onley, D. S. (2014). Terminating overseas employees. HRMagazine, 59(1), 32–34, 36.
- Overman, S. (2016). Tapping talent around the globe. HRMagazine, 61(1), 46–49, 51.
- Reddy, S. (2013). Domestic-based multinationals hiring overseas. Wall Street Journal (Online).
Additional Resources for Further Exploration
- Doing Business. (2016). Labor market regulation data[PDF]. Retrieved from http://www.doingbusiness.org/reports/global-reports/~/media/WBG/DoingBusiness/Documents/Annual-Reports/English/DB16-Chapters/DB16-Labor-Market-Regulation.pdf
- International Labour Organization. (2016). Regions and countries. Retrieved from http://www.ilo.org/global/regions/lang–en/index.htm
- Word Templates. Executive summary template. Retrieved from http://www.wordstemplates.org/executive-summary-template/
Assessment Instructions
Overview
The global organization is a complicated and powerful platform of productive capability, built on the power of differences. Cultural diversity offers a broad perspective of competitive settings and responds to and from many views and leverages the strengths that come from different nations and regions of the world. A strong global human resources strategy can support the organization’s goals to attract and retain the most talented professionals in fields aligned with the organization’s competitive posture and marketing space.
One such global organization, Riot Games, Inc., is an American gaming company based in West Los Angeles, California. The company was started in 2006 by Brandon Beck and Marc Merrill, as they worked to build a gaming company that would be quality focused and continuously improved. As of May 2018, Riot Games employed 2,500 staff members and operated 24 offices around the world, including locations in Barcelona, Spain; Berlin, Germany; Dubai, UAE; Dublin, Ireland; Hong Kong, China; Istanbul, Turkey; London, England, Los Angeles, CA, U.S.; New Delhi, India; Paris, France; San Francisco, CA, U.S.; St. Louis, MO, U.S.; Santiago, Chile; São Paulo, Brazil; Seoul, Korea; Shanghai, China; Singapore; Sydney, Australia; and Tokyo, Japan. Talent is not a function of place but of people, and the hundreds of skills and dozens of occupations required to create a highly exciting and engaging family of computer games
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